Luv’s Office- Blade Runner 2049
This was a fun challenge. The goal was to create a set from Blade Runner 2049 inside Unreal Engine. My background is not in 2D or 3D art, so what could I do to match the feeling and tone of the scene without spending too much time on minute details? How do I get dimensions of the set, props, camera angles, and match focal lengths of the camera used in the film? The answer was simple enough. Grab frames of every shot in the scene and scrutinize. Bring in the stills as textures into UE5 and match framing and color. Playing to my strengths, I put a lot of time into the lighting. Caustics were achieved with video textures and light function materials in Unreal. All models are made by me directly in UE5 or kitbashed with Marketplace and Quixel assets. Origami unicorn from Glowbox 3D on Sketchfab.
Desert Array
Desert plants, moody skies, crickets singing in the shade of giant machines. I wanted to build this calming ambience into an Unreal Engine scene. My goals here were for the process, not necessarily the final product. I wanted to use lots of reference images of New Mexico deserts, and let the lighting carry the visuals rather than any amazing models and textures. The radio antenna model I sourced from CG Trader. It's based on the actual antennas at the Very Large Array in Socorro, New Mexico. The sky image is a HDRI from Poly Haven. Once it was done, it quickly became a go- to test scene for ICVFX on the Thunder Studios XR Stage.